
Claw and crane machines
Plush cranes, candy cranes, mini cranes and two-player models.
Strong visual appeal and excellent profitability.
Our catalogue
A balanced game portfolio combines visual appeal, competition, immersion and social play. We select categories and equipment according to your space, audience and budget.
Every project combines several game families into a coherent offering. Final selection takes reliability, footprint, maintenance and commercial potential into account.

Plush cranes, candy cranes, mini cranes and two-player models.
Strong visual appeal and excellent profitability.

Key-style games, capsule machines, prize games and mystery boxes.
Players win a prize or souvenir directly.

Coin pushers, spinning wheels, ball-drop and ticket games.
Encourages repeat play and longer visits.

Cars, motorcycles, trucks and boats, ideally linked in pairs.
An essential competitive attraction for a modern venue.

Zombies, action, hunting and water shooting.
Highly popular with teenagers and adults.

Basketball, football, boxer, bowling and physical challenges.
Social, competitive and easy to understand.

Fighting, action, adventure and classic cabinets.
Strengthens the venue’s traditional arcade identity.

VR racing, VR shooting, experiences and immersive platforms.
A premium attraction with strong marketing value.

Flight, roller coasters, driving and motion-seat games.
Creates an immersive and memorable experience.

Dancing, drumming, music and reaction games.
Highly visible and ideal for group participation.

Stacker, timing games, reaction tests and precision games.
Short playing time and good customer turnover.

Kiddie rides, small basketball, fishing and interactive games.
Essential for families with younger children.

Ring toss, knockdown, ball throwing and water games.
Familiar, accessible and suitable for all ages.

Air hockey, table football, shuffleboard and billiards.
Encourages groups to play and stay longer.

Interactive walls, mini bowling and multiplayer arenas.
Creates a destination feature for larger premises.

Photo booths, souvenir machines and instant-print machines.
Adds non-gaming revenue and social-media appeal.
Illustrative, non-contractual images. Equipment is selected according to availability, budget, technical configuration and the needs of each project.